Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.1.0a2
2021.1.0f1
2021.2
Issue ID
1325267
Regression
Yes
NullReferenceException thrown when calling GetWindow<>() inside ShowWindow() when called from [InitializeOnLoad] class
Reproduction steps:
1. Open the attached project "1325267Test.zip"
2. In the Project window/Assets folder, create a new script file to cause script recompilation
Expected result: No exceptions are thrown and the "TestWindow" window is shown
Actual result: "System.NullReferenceException: Object reference not set to an instance of an object" exception is thrown and the "TestWindow" window isn't shown
Reproducible with: 2021.1.0a2, 2021.1.2f1, 2021.2.0a3
Not reproducible with: 2018.4.33f1, 2019.4.24f1, 2020.3.3f1, 2021.1.0a1, 2021.2.0a4, 2021.2.0a12
Note: Sometimes it is not necessary to cause recompilation yourself by creating a new script file, recompilation might happen upon opening of the project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Resolution Note (fix version 2021.2):
Fixed in 2022.1.0a6