Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2020.2.0b7
2020.3
2020.3.0f1
2021.1
2021.2
Issue ID
1326816
Regression
Yes
The camera doesn't rotate in HDRP Template with the SimpleCameraController.cs script
How to reproduce:
1. Open a new HDRP project
2. Delete the "PlayerControllerFPS" GameObject in the Hierarchy window
3. Create a new Camera GameObject in the Hierarchy window (Right-click -> Camera)
4. Add the "SimpleCameraController.cs" Component to the Camera
5. Enter Play Mode
6. Rotate the Camera by holding the right mouse button
Expected result: Camera rotates
Actual result: Camera doesn't rotate
Reproducible with: 2020.2.0b7, 2020.3.2f1, 2021.1.2f1, 2021.2.0a12
Not reproducible with: 2019.4.23f1, 2020.2.0b5
Could not test with: 2020.2.0b6 (No HDRP Template option)
-
dorusoftware
Apr 17, 2021 13:03
Installing the new input system and disabling the old one the "SimpleCameraController.cs" works as expected
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a16
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.8f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.9f1