Search Issue Tracker
Duplicate
Votes
0
Found in
2021.1.0a8
2021.1.0a9
2021.1.0b7
Issue ID
1316033
Regression
Yes
[Android] [Gles2] Application crash if Gles2 is the only Graphics API in the list
1) Download attached project and open in Unity
2) Make sure that Gles2 is the only Graphics API in the Player Settings
3) Build and Run project on a device
4) Press on the device screen
Observe: Application will crash
Reproduced with:
2021.1.0a9, 2021.1.0a10, 2021.1.0b7, 2021.2.0a6
Not reproduced with:
2020.2.5f1, 2021.1.0a7
Regression since:
2021.1.0a8 or 2021.1.0a9
Devices under testing:
Reproduced with:
Samsung Galaxy Z Fold2 5G, 10, Snapdragon 865 SM8250, Adreno 650
OnePlus Nord, 10, Snapdragon 765G SM7250-AB, Adreno 620
VLNQA00217, Razer Phone 2, 9.0.0, Snapdragon 845 SDM845, Adreno 630
VLNQA00268, Samsung Galaxy S10+, 10.0.0, Exynos 9 9820, Mali-G76
Not reproducible if Gles3 or Vulkan is presented in the Graphics API list
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment