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Fixed in 2021.1.X
vSyncCount does not work and targetFrameRate is not ignored when vSyncCount is used in the Play Mode
How to reproduce:
1. Open the attached "fps" project
2. Open the Scene "SampleScene"
3. Enter the Play Mode
Expected results: The text in the middle of the Game view shows ~35 fps
Actual results: The text in the middle of the Game view shows ~300 fps (150 if the VSync is enabled in the Game view)
Reproducible with: 2019.3.0a4, 2019.4.21f1, 2020.2.6f1, 2021.1.0b8, 2021.2.0a6
Not reproducible with: 2018.4.32f1, 2019.3.0a3
- Enabling vSync in the Game view through drop-down will set the frames to ~150 but the targetFrameRate will still not be ignored
- In the Build, the targetFrameRate is ignored and you get the correct fps depending on what is vSync set to
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