Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.4
2019.4.14f1
2020.2
2021.1
2021.2
Issue ID
1309237
Regression
No
[Mobile] UI Image disappears when its Width is very large (> 2^30)
Reproduction steps:
1. Open the project "ImageStrech.zip"
2. Build and Run Android
Expected result: Image remains visible in the screen
Actual result: Image disappears when Width reaches size of 2^30
Reproducible with: 2018.4.32f1, 2019.4.19f1, 2020.2.5f1, 2021.1.0b5, 2020.2.0a5
Reproducible with:
VLNQA00030, Lge LG G2, Android: 4.4.2, CPU: Snapdragon 800 MSM8974, GPU: Adreno (TM) 330
VLNQA00277, Asus ROG Phone, Android: 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00006, Samsung Galaxy S7, Android: 8.0.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
VLNQA00121, Samsung Galaxy S9, Android: 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
iPhone 6 (iOS 12.4.8)
iPhone 7 (iOS 12.3.1)
iPhone 12 Mini (iOS 14.1)
Not reproducible with:
Editor and Player on Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit ScrollView ignores inner bottom padding when scrolling
- Memory leak warnings are thrown when a GameObject has an Audio Source with ARC and Rigidbody components
- The element selection window is empty until anything is typed into the search bar when adding an element in the Strip Custom Comonents list in Multiplayer Roles
- References to files from another project are not released when loading a Layout with a Locked Project window
- “InvalidOperationException” and “NullReferenceException” errors are thrown when clicking inside a Tile Palette with the Tile Palette overlay and Tile Palette Edit enabled
Resolution Note (2021.2.X):
Won't fix: hardware limitations, the precission errors when mixing extremely large and very small values in GPU triangles clipping/projection calculations.