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Error of "Could not create asset"is being thrown when importing specific...
To reproduce:1. Open new project;2. Download BBI 3028_Screenshot.png image from below;3. Import it in Unity Editor4. Notice that con... Read more
When the pipeline package changes, old shadergraphs may be broken until ...
If the pipeline has changed in such a way that the shaders are broken and need to be recompiled, can we recognize that and recompile... Read more
[ShaderGraph] New node placement inconsistent
New nodes are not always created under mouse cursor. Repro:SG window must be maximisedOpen create node menu (either RMB or spacebar)... Read more
Shader Graph doesn't regain focus on left/middle clicking tab
The Unity window does not regain focus when right or middle clicking on the Shader Graph tab, where the right click menu is placed i... Read more
Renaming a Shader Graph doesn't update in the Window's tab nor the Shade...
Renaming a ShaderGraph asset while the ShaderGraph window is open does not refresh the name within the Graph. The window needs to be... Read more
[ShaderGraph][iOS] Vertex Colour ignored on actual Device.
I created the shader graph as shown in the image. The purpose is to be able to use the vertex colour information in the model, expor... Read more
Triplanar Shader uses screen space instead of world space
We are trying out the shader graph editor, but when working with the triplanar node we found out that it is using screen space and n... Read more
[ShaderGraph] Unity version control does not Perforce check out shader g...
Using Unity's built in Perforce version control, when you edit a shader file and click "save asset" the log shows an unauthorized ac... Read more
Normals not rendering correctly
I am using a normal map that I've baked from within Blender. When applying it to the Lightweight Standard PBR shader it outputs corr... Read more
Dragging doesn't seem to work
Sub graphs cannot be dragged into the shader graph panel, In addition to properties as seen in this issue #346. Thus it appears drag... Read more
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