Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.6.2f1
Issue ID
935040
Regression
No
Physics is inconsistent between 32bit and 64bit builds
To reproduce:
1. Open the project, attached by the user (PhysicTest.zip)
2. Build it for standalone with x86 architecture
3. Build it for standalone with x86_64 architecture
4. Record 32bit build running
5. Compare the video with the 64bit build running
Expected: physics are the same no matter whether the architecture of the build is x86 or x86_64
Reproduced in 5.5.4p2, 5.6.0f3, 5.6.3f1, 2017.1.0p2, 2017.2.0b3
Did not reproduce in 2017.2.0b4, 2017.2.0b5, 2017.3.0a2
Fixed in 2017.2.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment