Search Issue Tracker
By Design
Votes
0
Found in
5.6.0f3
Issue ID
935099
Regression
No
Unused state in the Animator influences object's behavior
How to reproduce:
1. Open attached Unity project "testbuganimator"
2. Load "test" scene
3. Enter Play mode
4. Note, that object is not changing it's position
5. Stop Play mode
6. Open Window --> Animator
7. Select "New Sprite" in the Hierarchy
8. Delete unused state "testanimation"
9. Enter Play mode
10. Note, that object falls because of gravity
Expected result: Deleting unused state makes no difference on object's behavior.
Actual result: Object's behavior is different after deleting unused state. Before deleting state, unused animation still influences object.
Reproducible with: 2017.3.0a2, 2017.2.0b5, 2017.1.0p2, 5.6.3f1, 5.5.4p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment