Search Issue Tracker

By Design

Votes

0

Found in

5.6.0f3

Issue ID

935099

Regression

No

Unused state in the Animator influences object's behavior

Animation

-

How to reproduce:
1. Open attached Unity project "testbuganimator"
2. Load "test" scene
3. Enter Play mode
4. Note, that object is not changing it's position
5. Stop Play mode
6. Open Window --> Animator
7. Select "New Sprite" in the Hierarchy
8. Delete unused state "testanimation"
9. Enter Play mode
10. Note, that object falls because of gravity

Expected result: Deleting unused state makes no difference on object's behavior.
Actual result: Object's behavior is different after deleting unused state. Before deleting state, unused animation still influences object.

Reproducible with: 2017.3.0a2, 2017.2.0b5, 2017.1.0p2, 5.6.3f1, 5.5.4p2

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.