Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.1.0p1
Issue ID
935011
Regression
No
Mono Special Folder paths are resolving to locations outside app sandbox on iOS and Android
To reproduce:
1. Open project attached by the user
2. Build for iOS/Android with "MainScene" included
3. After opening project on the device check the console in the XCode - iOS
===== iOS
Expected: Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) should return private/var/mobile/Containers/Data/Application/[DeviceID]/Documents/.config path.
Actual: private/var/mobile/Containers/Data/Application/[DeviceID]/.config is returned instead.
===== Android
Expected: /data/user/0/[bundle identifier]/files/.config
Actual: /.config
Reproduced with: 5.6.2p4, 2017.1.0p1, 2017.2.0b4, 2017.3.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Tree cast Realtime and Baked shadows simultaneously when "Mixed" Light mode and "Subtractive" Baked Illumination is used in Edit mode
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
- [Android] UIToolkit ClickEvent is fired when the device is rotated
- Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
- User Reporting does not send reports when Managed Stripping Level is set to Low or higher
Resolution Note (2018.1.X):
This issue is not something we are going to expend resources into fixing at this time.