Search Issue Tracker
Active
Votes
0
Found in
2022.3.48f1
6000.0.21f1
Issue ID
UUM-83289
Regression
No
Ghost collisions occur in a Physics mesh when entering the Play mode
Reproduction steps:
1. Open the attached “MeshCollidersDifferencePlayMode” project
2. Open the “Assets/Scenes/SampleScene” scene
3. In the Scene view, enable Gizmos
4. In the Hierarchy view, expand the RoadCollider subscene
5. Double-click the “Sphere” GameObject to focus the Scene view on it
6. Enter the Play mode
7. Observe the mesh in the Scene view
Expected Result: The mesh is fully green
Actual Result: Some mesh quads are displayed in cyan or purple
Reproducible with: 2022.3.48f1, 6000.0.21f1
Could not test with: 2021.3.44f1 (due to package errors when downgrading)
Reproducible on: Windows 11 Pro, macOS 14.6.1 (by reporter)
Not reproducible on: No other environments tested
Notes:
- Editor pauses when collision hits GhostCollisionMonitoringSystem.cs l.64
- Quad shaped checked in GhostCollisionMonitoringSystem.cs l.79 (magenta) and l.93 (cyan)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Component (...) had become dangling during an undo operation." warning undoing creating a light
- Ghost collisions occur in a Physics mesh when entering the Play mode
- TMP text with Auto Size overflows when using the WD% property
- Light Explorer does not update Isolated Selection when new Light selected in Scene
- "Reference for Rendering" opens a documentation focused in the "Shadows"
Add comment