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Won't Fix
Votes
0
Found in [Package]
1.4.X - Physics
Issue ID
ECSB-1611
Regression
No
Ghost collisions occur in a Physics mesh when entering the Play mode
Reproduction steps:
1. Open the attached “MeshCollidersDifferencePlayMode” project
2. Open the “Assets/Scenes/SampleScene” scene
3. In the Scene view, enable Gizmos
4. In the Hierarchy view, expand the RoadCollider subscene
5. Double-click the “Sphere” GameObject to focus the Scene view on it
6. Enter the Play mode
7. Observe the mesh in the Scene view
Expected Result: The mesh is fully green
Actual Result: Some mesh quads are displayed in cyan or purple
Reproducible with: 2022.3.48f1, 6000.0.21f1
Could not test with: 2021.3.44f1 (due to package errors when downgrading)
Reproducible on: Windows 11 Pro, macOS 14.6.1 (by reporter)
Not reproducible on: No other environments tested
Notes:
- Editor pauses when collision hits GhostCollisionMonitoringSystem.cs l.64
- Quad shaped checked in GhostCollisionMonitoringSystem.cs l.79 (magenta) and l.93 (cyan)
*Discussions*
* in #int-unity-physics [here|https://unity.slack.com/archives/C0329024555/p1727198827808699].
* in #prms-triage [here|https://unity.slack.com/archives/C0105CH72UV/p1728305407591429]
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Resolution Note:
There are no fixes planned for this Bug