Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.4.X - Physics
Issue ID
ECSB-1611
Regression
No
Ghost collisions occur in a Physics mesh when entering the Play mode
Reproduction steps:
1. Open the attached “MeshCollidersDifferencePlayMode” project
2. Open the “Assets/Scenes/SampleScene” scene
3. In the Scene view, enable Gizmos
4. In the Hierarchy view, expand the RoadCollider subscene
5. Double-click the “Sphere” GameObject to focus the Scene view on it
6. Enter the Play mode
7. Observe the mesh in the Scene view
Expected Result: The mesh is fully green
Actual Result: Some mesh quads are displayed in cyan or purple
Reproducible with: 2022.3.48f1, 6000.0.21f1
Could not test with: 2021.3.44f1 (due to package errors when downgrading)
Reproducible on: Windows 11 Pro, macOS 14.6.1 (by reporter)
Not reproducible on: No other environments tested
Notes:
- Editor pauses when collision hits GhostCollisionMonitoringSystem.cs l.64
- Quad shaped checked in GhostCollisionMonitoringSystem.cs l.79 (magenta) and l.93 (cyan)
Discussions
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
There are no fixes planned for this Bug