Search Issue Tracker
[iOS][Metal] Bloom of Post-processing causes flickering white glitches
To reproduce: 1. Download attached project "TestPP.zip" and open in Unity2. Open "TestPP" scene3. Ensure that Metal Graphics API is ... Read more
HDRP template is broken and renders pink magenta when creating a new pro...
How to reproduce:1. Create a new project with High-Definition RP template Expected result: HDRP template renders objects with advanc... Read more
[General] Physics.RaycastNonAlloc returns empty/null results array when ...
How to reproduce:1. Open attached project "Bug Raycast changing mesh colliders.zip" and scene "SampleScene"2. Enter Play Mode3. In H... Read more
[Windows][IL2CPP] A "SocketException: Protocol option not supported" is ...
Repro steps:1. Open QA attached project "repro_1099133"2. Build and Run on WindowsStandalone3. Press the "Test IPv6" button4. Check ... Read more
Playing a h264 video near the end restarts it
Repro steps:1. Open user attached project2. Enter Play Mode3."Download Video" -> "Prepare Video"4. Press the ">" or "<" but... Read more
[VR] Particle Systems cause "task.rasterData.indexBuffer == NULL" error ...
Steps to reproduce:1. Create a new project2. Enable VR3. Create a particle system4. Enter playmode and put it in your HMDs view5. If... Read more
[UWP] Controller button triggers rapidly only when two controllers are c...
To reproduce:1) download the project attached in https://forum.unity.com/threads/xbox-one-controller-buttons-fire-multiple-times-onl... Read more
Assets folder in the Project window is highlighted when selecting public...
How to reproduce:1. Open the attached project2. Go to the Project window and open Test prefab in the Prefab mode3. In the Hierarchy ... Read more
The MaterialEditor inspector becomes increasingly laggy the more managed...
How to reproduce:1. Download and open user's attached project "UnityMaterialEditorBug.zip"2. Select the "Editing Values Extremely La... Read more
[Windows] Application.targetFramerate is ignored when Time.captureFrameR...
If Time.captureFrameRate is set to > 0 in GenLockSync class, the actual frame time is as fast as possible, ignoring the targetFra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open