Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b6
2018.3.0b8
Issue ID
1099078
Regression
Yes
Assets folder in the Project window is highlighted when selecting public Transform object "Empty"
How to reproduce:
1. Open the attached project
2. Go to the Project window and open Test prefab in the Prefab mode
3. In the Hierarchy window select Test child Cube, drag and drop it in the Inspector window/Issue Test/Element 0/T
4. In the Hierarchy window select Test child Empty, drag and drop it in the Inspector window/Issue Test/Element 1/T
5. Exit the Prefab mode
6. Drag the Test prefab from the Project window to the Hierarchy window
7. Go to the Inspector window/Issue Test/Element 1/T select Empty and see the highlighted reference
Expected: Selecting public Transform object "Empty" highlights reference in the Hierarchy window
Actual: Selecting public Transform object "Empty" highlights Assets folder in the Project window
Reproducible with: 2018.3.0b6, 2018.3.0b9
Not Reproducible with: 2018.3.0a6, 2018.3.0b5, 2018.3.0b10
Note: Couldn't test on the earlier versions because the feature was introduced in 2018.3.0a6
Fixed in: 2018.3.0b10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value
- Invalid asset path & Invalid value for font MissingAssetReference Warnings are spammed when deleting a Font used by any Element in UI Builder
Add comment