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Fixed in 2019.1
Votes
0
Found in
2018.3.0b7
2018.3.0b9
2019.1.0a1
Issue ID
1099071
Regression
Yes
The MaterialEditor inspector becomes increasingly laggy the more managed types you have
How to reproduce:
1. Download and open user's attached project "UnityMaterialEditorBug.zip"
2. Select the "Editing Values Extremely Laggy" material, and try editing any value there(notice that the value changes with a slight/medium lag)
3. Delete the "LotsOfTypes.cs" script which contains 100 000 empty regular c# classes and notice how this problem goes away
Expected result: The amount of managed types in the script doesn't have any impact on the MaterialEditor inspector's performance
Actual result: The MaterialEditor inspector becomes increasingly laggy the more managed types you have
Reproducible with: 2018.3.0f1, 2018.3.5f1, 2019.1.0a11
Not reproducible: 2017.4.17f1, 2018.1.9f2, 2018.2.19f1, 2019.1.0b3
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