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30
votes
Fixed

New Editor versions don't get installed through Hub

Hub

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Jun 10, 2019

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Version/s:

How to reproduce: 1. Open Hub 2. Click Installs 3. Click Add 4. Select a version-> 'Next' -> 'Done' 5. Wait till installing done Ex... Read more

15
votes
Fixed

"Parser Failure: Expected closing '}'" error when creating ScriptableObject

Serialization

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Aug 27, 2020

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Version/s: 2019.4, 2020.2, 2020.2.0a21

Reproduction steps: 1. Open attached project "ParseIssue.zip" 2. In Project window, Right-Click -> Create -> Test -> press Enter Key... Read more

42
votes
Fixed

[WebGL] Using XElement.Load(string uri) causes an uncaught abort excepti...

WebGL

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Oct 21, 2019

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Version/s: 2019.2.0f1, 2019.3, 2020.1

How to reproduce: 1. Extract the user's attached "WebGLBuild.zip" archive 2. Open "index.html" in a browser 3. Observe the error thr... Read more

15
votes
Third Party Issue

Unity does not execute code weavers when the project is opened for the f...

Scripting

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Jul 13, 2021

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Version/s: 2020.2.0b3, 2020.3, 2020.3.13f1, 2021.1

How to reproduce: 1. Download user attached project "unity2020-weaver-bug.zip" 2. Inside the project folder, delete the "Library" fo... Read more

14
votes
Fixed

UnityWebRequest performance drop when running multiple requests at once

--

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Sep 19, 2023

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Version/s: 2021.3.30f1, 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6, 7000.0.0a1

How to reproduce: 1. Open the user’s attached “MinRepro.zip” project 2. Enter Play Mode 3. Observe the Console window Expected... Read more

15
votes
Fixed

[macOS] GameKit reference in the application when Game Center is not use...

MacOS

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Jul 29, 2018

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Version/s: 2018.2.1f1

Reproduction steps: 1. Open the attached project. 2. Build it as macOS Standalone. 3. Navigate to the "AppName.app" location using T... Read more

98
votes
Fixed

[Oculus GO] PostProcessing effects are not applied to built applications

Package: Scriptable Render Pipeline Universal

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Nov 25, 2018

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Version/s: 2018.3.0b10, 2018.3.5f1

To reproduce: 1. Open my attached project "OculusPP.zip", scene "SampleScene" 2. Build to Oculus GO Expected: Post Processing is ap... Read more

16
votes
Active

TransformAccessArray.Add behaves differently when the argument is null a...

--

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Apr 24, 2024

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Version/s: 2022.3.26f1, 6000.0.0f1, 6000.1.0a7, 7000.0.0a1

Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene” Scene 3. Enter the Play Mode ... Read more

53
votes
Fixed

[Android] Input.gyro is extremely laggy on specific device with Android 7.0

Mobile

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May 19, 2017

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Version/s: 5.6.1f1

Steps to reproduce: 1) Download attached project 'AndroidAttitudeBug.zip' and open in Unity 2) Build and Run 'Main' scene on a dev... Read more

57
votes
Fixed

JobTempAlloc error appears in Standalone Build output log if trees are i...

Terrain

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Apr 04, 2017

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Version/s: 5.6.0f3

Reproduction Steps: 1. Import attached project. 2. Open Test scene. 3. Build and Run. 4. In Standalone Build Data files, open output... Read more

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