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Some lit Shaders are having huge count of variants which leads to projec...
How to reproduce: 1. Open the user's attached "GLTFSizeRepo" project 2. Select any ShaderGraph from "Packages -> glTFast -> Runtime ... Read more
Errors are Constantly thrown when Active Input Handling is set to Input ...
How to reproduce: 1. Create a new URP template project 2. Open Project Settings > Player > Active Input Handling and set it to "Inpu... Read more
[iOS] Crash on il2cpp::vm::LivenessState::AddProcessObject when using So...
Reproduction steps: 1. Open attached project "Case_1270230" 2. Build and deploy the app to a device 3. In the build click the button... Read more
“Connection is no longer valid. Calling auto disconnect.” error after te...
How to reproduce: 1. Open the attached project 2. Make sure platform set to Android 3. Go to TestRunner window (Window->General->Tes... Read more
[Android] Sound stuttering issue on Huawei Mate 20 Pro
Steps to reproduce: 1. Open attached project 2. Build & Run on Huawei Mate 20 Pro Expected result: sound stuttering issues should n... Read more
Mouse clicks are offset when using a specific Player's Screen Aspect Ratio
How to reproduce: 1. Open the user attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. In the Game View, click ... Read more
[Android] SByte type is considered to be not primitive when compiling IL...
How to reproduce: 1. Open the user’s attached “Buffer.BlockCopy Bug” project 2. Build and Run the “SampleScene” Scene on Android ... Read more
[MacOS] Crash on objc_msgSend when the Editor UI gets redrawn
Reproduction steps: 1. Open the attached project “UICrash” 2. Open VersionInfo.uxml 3. Use UI Toolkit (Make changes to component... Read more
List Elements in the PropertyField disappear when the window is displaye...
How to reproduce: 1. Open the attached "case_1371078" project on the second screen 2. Open the "Sample" Scene 3. Observe the "Repro"... Read more
WaitForEndOfFrame with Application.targetFramerate set produces differen...
Reproduction steps: 1. Open the attached “WaitForEndOfFrameTest” project 2. Open "Assets/Scenes/SampleScene.unity" scene 3. Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11