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Fixed in 7.1.4



Found in [Package]



Issue ID




[Oculus GO] PostProcessing effects are not applied to built applications

Package: Scriptable Render Pipeline Universal


To reproduce:
1. Open my attached project "", scene "SampleScene"
2. Build to Oculus GO

Expected: Post Processing is applied
Actual: Post processing is not applied

Reproduced in: 2018.3.5f1, 2019.1.0b3, 2019.2.0a5

Note: PP effects work as intended in editor and Standalone

  1. Resolution Note (fix version 7.1.4):

    Post-processing effects for URP have been released in URP version 7.1.4. Please upgrade to that package version.

Comments (10)

  1. aboutourlife

    Feb 03, 2022 09:58

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  2. sarahpacheco

    Jan 03, 2020 23:06

    Tested on 2019.2.9f1 and still not working for me. Anyone got it working?

  3. JasonMcEvoyFMR

    Nov 21, 2019 19:57

    tested in 2019.3 with URP still not working

  4. Artemyst

    Sep 29, 2019 12:32

    Unity says this is fixed on 2019.2.6:
    XR: Fixed an issue for PostProcessing effects that are not applied to built applications on Android (Oculus GO/Quest).

    However, it's still not working for me on Quest....

    Using LWRP, Multiview

  5. wilkens

    May 30, 2019 11:45

    Same here.

  6. Nutaaq

    Apr 23, 2019 18:43

    Post processing not beeing applied

  7. AlessandroElifani

    Apr 23, 2019 15:56

    Same results here

  8. wilkens

    Apr 11, 2019 15:44

    Same here

  9. LucasRizzotto

    Apr 02, 2019 20:12

    Same result on 2019.1.0.b4. This has been a problem for a year.

  10. frankadoriv

    Feb 26, 2019 00:35

    Tested on 2019.1.0b4.
    Same result. At least the left eye blank is fixed

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