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Fixed in 7.1.4

Votes

98

Found in [Package]

2018.3.0b10

2018.3.5f1

Issue ID

1103954

Regression

No

[Oculus GO] PostProcessing effects are not applied to built applications

Package: Scriptable Render Pipeline Universal

-

To reproduce:
1. Open my attached project "OculusPP.zip", scene "SampleScene"
2. Build to Oculus GO

Expected: Post Processing is applied
Actual: Post processing is not applied

Reproduced in: 2018.3.5f1, 2019.1.0b3, 2019.2.0a5

Note: PP effects work as intended in editor and Standalone

  1. Response avatar

    Resolution Note (fix version 7.1.4):

    Post-processing effects for URP have been released in URP version 7.1.4. Please upgrade to that package version.

Comments (11)

  1. 9481c8b3ea9ef2e9276c8a58b94aff8b?d=mm

    aboutourlife

    Feb 03, 2022 09:58

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  2. 97983cf42563e6c14795820d82cdfb5d?d=mm

    sarahpacheco

    Jan 03, 2020 23:06

    Tested on 2019.2.9f1 and still not working for me. Anyone got it working?

  3. Ef02b7432487ae02e0e94f290e54e87d?d=mm

    JasonMcEvoyFMR

    Nov 21, 2019 19:57

    tested in 2019.3 with URP still not working

  4. F7d674d2abc0be352f5932e35996e561?d=mm

    Artemyst

    Sep 29, 2019 12:32

    Unity says this is fixed on 2019.2.6:
    XR: Fixed an issue for PostProcessing effects that are not applied to built applications on Android (Oculus GO/Quest).

    However, it's still not working for me on Quest....

    Using LWRP, Multiview

  5. 4a31c80b5998ab21848b1b03e5e6f09e?d=mm

    wilkens

    May 30, 2019 11:45

    Same here.

  6. 463cf676e156f901ec9f5608649eaa87?d=mm

    Nutaaq

    Apr 23, 2019 18:43

    Post processing not beeing applied

  7. D203291811917608a66f7d82eb18dec2?d=mm

    AlessandroElifani

    Apr 23, 2019 15:56

    Same results here

  8. 4a31c80b5998ab21848b1b03e5e6f09e?d=mm

    wilkens

    Apr 11, 2019 15:44

    Same here

  9. F5dcd9d02792941d6606047ebce6ff17?d=mm

    LucasRizzotto

    Apr 02, 2019 20:12

    Same result on 2019.1.0.b4. This has been a problem for a year.

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