Search Issue Tracker

Active

Fixed in 2019.2

Votes

98

Found in

2018.3.0b10

2018.3.5f1

Issue ID

1103954

Regression

No

[Oculus GO] PostProcessing effects are not applied to built applications

XR

-

To reproduce:
1. Open my attached project "OculusPP.zip", scene "SampleScene"
2. Build to Oculus GO

Expected: Post Processing is applied
Actual: Post processing is not applied

Reproduced in: 2018.3.5f1, 2019.1.0b3, 2019.2.0a5

Note: PP effects work as intended in editor and Standalone

Comments (7)

  1. F7d674d2abc0be352f5932e35996e561?d=mm

    Artemyst

    Sep 29, 2019 12:32

    Unity says this is fixed on 2019.2.6:
    XR: Fixed an issue for PostProcessing effects that are not applied to built applications on Android (Oculus GO/Quest).

    However, it's still not working for me on Quest....

    Using LWRP, Multiview

  2. 4a31c80b5998ab21848b1b03e5e6f09e?d=mm

    wilkens

    May 30, 2019 11:45

    Same here.

  3. 463cf676e156f901ec9f5608649eaa87?d=mm

    Nutaaq

    Apr 23, 2019 18:43

    Post processing not beeing applied

  4. D203291811917608a66f7d82eb18dec2?d=mm

    AlessandroElifani

    Apr 23, 2019 15:56

    Same results here

  5. 4a31c80b5998ab21848b1b03e5e6f09e?d=mm

    wilkens

    Apr 11, 2019 15:44

    Same here

  6. F5dcd9d02792941d6606047ebce6ff17?d=mm

    LucasRizzotto

    Apr 02, 2019 20:12

    Same result on 2019.1.0.b4. This has been a problem for a year.

  7. 0674041c71805652222f9b2ffa39c626?d=mm

    frankadoriv

    Feb 26, 2019 00:35

    Tested on 2019.1.0b4.
    Same result. At least the left eye blank is fixed

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.