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Moving the Hierarchy tab will cause a NullReferenceException to be throw...
How to reproduce: 1. Create a new project in 2020.1.0a23 2. Move the Hierarchy window by dragging the name of the tab 3. Dock the Hi... Read more
[HDRP] Template project has emissive wood material
This has been fixed before and now happening again. Confuses users. See the attached image The issue becomes prominent when people ... Read more
[Profiler Standalone] Profiler stops profiling and throws NullReference ...
On changing the 'Target Selection' in the Standalone Profiler from the default 'Playmode' to 'Editor' stops data profiling, throws c... Read more
IndexOutOfRangeException thrown when trying to access Properties
How to reproduce: 1. Create a new Project 2. Right-click the Scene View 3. Select "Properties" Expected Behaviour: No exception thr... Read more
Additional images are rendered when RenderOnDemandRendering.renderFrameI...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "case_1214921.zip" Unity project 2. Build and run on an Android or... Read more
[IMGUI] Slider handle of Field of View disappears on Selecting Horizonta...
[IMGUI] Slider handle of Field of View disappears on Selecting Horizontal FOV Axis in Camera Properties. Field of View Slider hand... Read more
Adding or Removing Avatar Mask on a Timeline Animation Track does not ap...
Adding or Removing Avatar Mask on a Timeline Animation Track does not apply until Preview is disabled/re-enabled. Avatar Mask should... Read more
Crash in AnimationCurveTpl<Vector3f>::EvaluateClamp when animation.Play(...
How to reproduce: 1. Download the tester-attached package(LegacyAnimationCrash.unitypackage) 2. Create a new Unity project 3. Import... Read more
Surface shader Emission usage does not get detected when set with a spec...
Setting surface shader emission to a specific expression of "WorldNormalVector(Input, float3(0, 0, 1)).y" causes emission to not be ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map