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0
votes
Fixed

Moving the Hierarchy tab will cause a NullReferenceException to be throw...

IMGUI

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Feb 10, 2020

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Version/s: 2020.1.0a22, 2020.1.0a23

How to reproduce: 1. Create a new project in 2020.1.0a23 2. Move the Hierarchy window by dragging the name of the tab 3. Dock the Hi... Read more

0
votes
Fixed

[HDRP] Template project has emissive wood material

HD RP

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Feb 13, 2020

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Version/s: 2019.3.1f1

This has been fixed before and now happening again. Confuses users. See the attached image The issue becomes prominent when people ... Read more

0
votes
Fixed

[Profiler Standalone] Profiler stops profiling and throws NullReference ...

Profiling

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Feb 13, 2020

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Version/s: 2020.1.0a23

On changing the 'Target Selection' in the Standalone Profiler from the default 'Playmode' to 'Editor' stops data profiling, throws c... Read more

0
votes
Fixed

IndexOutOfRangeException thrown when trying to access Properties

Inspector Framework

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Feb 12, 2020

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Version/s: 2020.1.0a19, 2020.1.0a23

How to reproduce: 1. Create a new Project 2. Right-click the Scene View 3. Select "Properties" Expected Behaviour: No exception thr... Read more

0
votes
Fixed

Additional images are rendered when RenderOnDemandRendering.renderFrameI...

URP Features

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Jan 28, 2020

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Version/s: 2019.3, 2019.3.0f3, 2020.1

How to reproduce: 1. Open the "SampleScene" Scene in the attached "case_1214921.zip" Unity project 2. Build and run on an Android or... Read more

0
votes
Fixed

[IMGUI] Slider handle of Field of View disappears on Selecting Horizonta...

IMGUI

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Feb 13, 2020

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Version/s: 2019.1.0a10, 2020.1.0a23

[IMGUI] Slider handle of Field of View disappears on Selecting Horizontal FOV Axis in Camera Properties. Field of View Slider hand... Read more

0
votes
Fixed

Adding or Removing Avatar Mask on a Timeline Animation Track does not ap...

Package: Timeline

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Feb 13, 2020

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Version/s: 1.0.0

Adding or Removing Avatar Mask on a Timeline Animation Track does not apply until Preview is disabled/re-enabled. Avatar Mask should... Read more

0
votes
Fixed

Crash in AnimationCurveTpl<Vector3f>::EvaluateClamp when animation.Play(...

Animation

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Feb 09, 2020

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Version/s: 2017.4, 2018.4, 2019.2.15f1, 2019.3, 2020.1

How to reproduce: 1. Download the tester-attached package(LegacyAnimationCrash.unitypackage) 2. Create a new Unity project 3. Import... Read more

0
votes
Fixed

Surface shader Emission usage does not get detected when set with a spec...

Shaders

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Feb 07, 2020

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Version/s: 2018.4, 2019.3, 2019.3.0f6, 2020.1

Setting surface shader emission to a specific expression of "WorldNormalVector(Input, float3(0, 0, 1)).y" causes emission to not be ... Read more

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