Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.3.X, 2020.1.X
Votes
0
Found in
2018.4
2019.3
2019.3.0f6
2020.1
Issue ID
1217823
Regression
Yes
Surface shader Emission usage does not get detected when set with a specific expression using WorldNormalVector
Setting surface shader emission to a specific expression of "WorldNormalVector(Input, float3(0, 0, 1)).y" causes emission to not be used at all.
How to reproduce:
1. Open scene "EmissionChannelIssue" from the attached project
2. Inspect the sphere in Scene or Game view
Expected result: Sphere has white gradient from the middle to the top
Actual result: Sphere is completely black
Reproducible with: 2018.4.17f1, 2019.3.2f1, 2020.1.0a23
Not reproducible with: 2017.4.37f1
Workaround: set a non-zero value to shader emission. Can be done at analysis stage without affecting output by using "#if defined(SHADER_TARGET_SURFACE_ANALYSIS)"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Packman: The same asset data is displayed differently in "Import" and "Remove" popups
- Reference to a deleted GameObject becomes "None" instead of "Missing" when the GameObject is restored with undo after entering and exiting Play Mode
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0a1