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[Shadergraph] Creating a recursive subgraph crashes unity and makes proj...
Reproduces on master (7421e9d5b3)Reproduces in 8.1.0 Repro steps:1. Create 3 subgraphs, A B and C2. Drag B into A and connect it, sa... Read more
[Shadergraph] renaming properties does not cause the property nodes to c...
Reproduces on Master (ff31134193)Does not reproduce on 8.1.0Repro steps:1. Open a shadergraph2. Create a Vector 1 property and drag ... Read more
Frame debugger for SRP Batcher reports unexpected Vertices and Indices r...
How to reproduce:1. Open the attached project named "Case_1239035"2. Open the SampleScene3. Open the "Clone Quads.cs" and check whic... Read more
Graphics.DrawProcedural crash on pre-SSE4.2 CPUs
See https://forum.unity.com/threads/case-1241288-creating-texture3d-asset-causes-editor-crash.875782 -- the actual reason has nothin... Read more
[HDRP] Transition between Local Volumes is not smooth when additional se...
Steps to reproduce:1. Open the project from the attached file "1245286.zip"(link in edit)2. In Hierarchy select "Global Volume" Game... Read more
Game View tab becomes undocked when switching focus to it from another t...
How to reproduce:1. Open attached "1246445" project2. Open "SampleScene" Scene3. Make sure Game View tab is docked4. Open Scene View... Read more
Crash in ProcessVertices when applying texture type to Sprite for specif...
How to reproduce:1. Download user-attached image(backcity.png)2. Create a new Unity project and import the image3. Select the Image ... Read more
Crash on executing code with an Input System call, which doesn't crash w...
Reproduction steps:1. Open the attached project ("1242406.zip") or import the attached "CrashScene.unitypackage" to any project and ... Read more
Title of a window is being rendered large when window is moved around th...
How to reproduce:1. Create a new project2. Move a window around to make it dock/undock () (f.g. Game view) Actual: Title of a window... Read more
Crash when loading ScriptableObject with List/Array of serializable stru...
How to reproduce:1. Open user-submitted project (Bug_Repo_MonoCrash_05182020.zip)2. Select the 'BadAsset' in the Project window Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row