Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.3.0f2
2019.3.10f1
2020.1.0a15
2020.2
Issue ID
1248911
Regression
No
Crash when loading ScriptableObject with List/Array of serializable structs with a static member of another struct
How to reproduce:
1. Open user-submitted project (Bug_Repo_MonoCrash_05182020.zip)
2. Select the 'BadAsset' in the Project window
Expected result: the Editor does not crash
Actual result: the Editor crashes
Reproducible with: 2019.3.0f2, 2019.3.15f1, 2020.1.0a15, 2020.1.0b10, 2020.2.0a12
Not reproducible with: 2018.4.23f1, 2019.3.0f1, 2020.1.0a1, 2020.1.0a14
Could not test with: 2017.4.40f1(Struct-related errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Resolution Note (fix version 2021.2):
Fixed crash that occurred when an incorrectly formed recursive structure was used.
Fixed in 2022.1.0a4
Resolution Note (fix version 2021.2):
Fixed in 2021.2.1f1