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MeshLOD selection is inverted when importing a model with unknown settings
How to reproduce:1. Create a project2. Add the attached “BuggedTree.fbx” and “BuggedTree.fbx.meta” files to your “Assets” folder3. D... Read more
Reflection Probe renders black when baked with GPU Resident Drawer and G...
Reproduction steps:1. Create a new “High Definition 3D sample” project2. Go to Edit > Project Settings > Graphics > Shader ... Read more
RenderTexture data is not rendered when using a custom render pass
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Examples/UIToolkitBlurredBackgroundDemo.unity” Scene... Read more
LowLevel 2D Physics Object Callback Targets use MonoBehaviour rather tha...
Callback targets currently restricted to using the `MonoBehaviour` type however this should in-fact be `System.Object` which doesn't... Read more
Unity Hub “Add from repository” window search bar is active when there a...
Steps to reproduce: Open Unity Hub Open the "Add" dropdown and select "Add from repository" Make sure there are no projects availabl... Read more
Unity Hub version control character limit is incorrect and when connecti...
Steps to reproduce: Open Unity Hub Right-Click any project that is not connected to Unity Version Control Select "Use Unity Version ... Read more
Assertion Failed UI Error is logged when switching Render Mode to World ...
Steps to reproduce: Open any Project In a Scene's Hierarchy create a UI Document Game Object In the Project Browser create a UI Tool... Read more
It takes 2 clicks to close modals and focus projects when User Menu has ...
Steps to reproduce: Open the Unity Hub Click on the User Menu Click on the "Switch organization" button Click somewhere in the proje... Read more
Render Pipeline Converter Documentation is missing
Reproduction steps:1. Create a new URP project2. Open Render Pipeline Converter window (Window > Rendering > Render Pipeline C... Read more
Render Pipeline Converter outputs unnecessary information upon conversion
Steps to reproduce: Create a new URP project Create New Material in the project Assign material shader to "Standard" from "Universal... Read more
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