Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2017.4
2019.3.14f1
2020.2
Issue ID
1249106
Regression
No
Crash in ProcessVertices when applying texture type to Sprite for specific images
How to reproduce:
1. Download user-attached image(backcity.png)
2. Create a new Unity project and import the image
3. Select the Image and set its Texture Type to 'Sprite', apply changes
Expected result: the Editor does not crash
Actual result: the Editor crashes
Reproducible with: 2017.4.40f1, 2018.4.23f1, 2019.3.15f1, 2020.1.0b10, 2020.2.0a12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Resolution Note (fix version 2020.2):
Fixed in latest Unity version: 2020.2.0a15