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[SubGraph] Block Subgraphs don't clear their UI when set to none.
Repro steps: 1. Within a VFX context, create an Empty Subgraph Block 2. Select it and assign a subgraph block from the inspector tha... Read more
[GPU PLM] Indirect bounce is missing in some instances
Steps to reproduce: 1. Download ant open SponzaHDRP project 2. Bake the lighting using GPU lightmapper 3. Switch to baked lightmap ... Read more
ApiUpdater may leave orphan usings when only type qualified references w...
In some scenarios after ApiUpdater runs old, non existing namespaces may be left in using clauses. This may happen if Unity changes... Read more
[Inspector] Multi-selecting and modifying exposed properties with multip...
Repro steps: 1. Create a VFX and expose a Vector3. 2. Drag it to the scene and duplicate it a couple of times. 3. Add different valu... Read more
[Android][MacOS] MacOS tooltip file path to Preferences in Android Build...
1. Install the Android module to your Unity version, but with both of the dropdown items under Android Build Support unchecked. 2. C... Read more
[Linux] Curl error when sending a request from an EC2 Amazon instance
How to reproduce 1. Connect to the EC2 Amazon instance 2. Go to /home/ec2-user/archive 3. Launch Test2.x86_64 with -logFile Player.l... Read more
[InputSystem x XR Plugin] Pathed controls to CommonUsages bound to an Ac...
Steps to Reproduce: - Download the attached project (don't open it yet!) - Get the com.unity.inputsystem package from https://github... Read more
[Oculus XR SDK] Error spamming to logs on Quest: OPENGL NATIVE PLUG-IN E...
After running the graphics tests (and during) I'm seeing a lot of an error being spammed to the log. 1-21 09:23:58.475 22244 22296 ... Read more
Particles System Curve Editor does not respond to framing 'F' shortcut
How to reproduce: 1. Open the attached project 2. Select 'Particle System' GameObject in the Hierarchy 3. Open 'Size over Lifetime' ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion