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Hitting the upper bound of Detail Meshes causes previously placed Detail...
The observed behavior isn't completely clear, when painting an absurd amount of Detail Meshes onto a Unity Terrain object it appears... Read more
[Terrain Tools] Splitting Terrain will remove painted on Detail Meshes
When a user Splits Terrain by using the functionality from Terrain Tools, any painted on Detail Meshes will disappear. Repro Steps:1... Read more
[DOTS] Crash on tlsf_free when entering Play Mode and using NativeContai...
How to reproduce:1. Open user attached project "PersistentAllocatorCrashRepro.zip.zip"2. Enter Play Mode Expected result: Editor doe... Read more
[Terrain Tools] Splitting Terrain will occasionally cause a visible seam
When a user Splits Terrain by using the functionality from Terrain Tools, sometimes a seam will appear Repro Steps:1. Launch Unity E... Read more
Tree colliders are not rotated according to their mesh when random rotat...
How to reproduce:1. Open the attached project named "Case_1248407"2. Open the SampleScene3. Enter Play Mode4. Observe the Trees in t... Read more
[XR][XR Interaction Toolkit][Quest][Link] Socket Interactor intermittent...
Repro steps:1. Open attached project2. Enter Play Mode with Quest connected and Link set up3. Try grabbing and releasing the plant c... Read more
Gameobjects with regular Sprites and Sprite Skin are not added to the sa...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Above the Game View Window, enab... Read more
[iOS] Force quitting Application while there is another view controller ...
1. Open project in "AdMobCrash.zip"2. Build for iOS3. Open Xcode project and transfer Pods.xcodeproj to the root of Xcode project ge... Read more
ParticleSystem prefab is marked dirty when setting ParticleSystem.useAut...
How to reproduce:1. Open the attached 'project-1248028.zip' project and load 'SampleScene'2. Enter Play mode3. In the Project window... Read more
[AssetPipelineV2] Reimporting all assets breaks material previews if the...
How to reproduce:1. Open user-submitted project(ImportPP.zip)2. Open the test scene3. Select all Assets via CTRL+A/CMD+A and select ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project