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0
votes
Won't Fix

[UNET] NetworkManager.ClientChangeScene is called when loading a scene w...

Networking

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Jan 16, 2020

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Version/s: 2019.2, 2019.3.0f1, 2020.1

How to reproduce: 1. Open the submitted project 2. Build and run the project 3. Notice the text field that appears 4. Open the Loadi... Read more

0
votes
Fixed

[Collab] Published project on Collaborate are not shown in the HUB

Collab

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Jan 17, 2020

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Version/s: 2020.1.0a20

When Project is created and published on Collab are not shown in the HUB to the members of the Organization group, though it is avai... Read more

2
votes
Fixed

Build Icon's alpha values are ignored when building the project

Windows

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Jan 08, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.15f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached project 2. Inspect the referenced Build icon's "ghost" image in the Assets folder 3. Build th... Read more

0
votes
Fixed

[IL2CPP] WebGL/IL2CPP builds fail when machine doesn't have .NET 4.7.2 p...

IL2CPP

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Dec 13, 2019

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Version/s: 2019.3.0a1, 2019.3.0f3, 2020.1

How to reproduce: 1. Create a new project 2. Try making IL2CPP/WebGL build 3. Inspect the errors in the console Expected results: B... Read more

0
votes
Fixed

[iOS] Player crashes on airplaydisconnectcrash`main() when disconnecting...

iOS

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Jan 16, 2020

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Version/s: 2019.3, 2019.3.0b12, 2020.1

Steps to repro: 1. Build and run users "AirplayDisconnectCrash.zip" project on iOS device 2. Enable screen mirroring on iOS device 3... Read more

0
votes
Fixed

Prefab instance's Signal Receiver Component changes are reverted when en...

Package: Timeline

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Jan 11, 2020

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Version/s: 1.1.0, 1.3.0-preview.6

To reproduce: 1. Open attached project ("case_1210883.zip") 2. Select "SignalReceiver" Game Object from Hierarchy 3. In the Inspecto... Read more

0
votes
Fixed

[Vulkan] Gizmos disappear from Game and Scene view after finishing a bui...

Vulkan

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Jan 17, 2020

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Version/s: 2020.1.0a9, 2020.1.0a20

On switching the Graphics API to Vulkan and then building a player leads to the gizmos disappearing from both the scene view and gam... Read more

0
votes
By Design

LightingData.asset always generated as binary file when Asset Serializat...

Shadows/Lights

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Jan 15, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.11f1, 2019.3, 2020.1

Steps to reproduce: 1. Open LightingData.Asset with a text editor in case_1211605 LightingData\Assets\Scenes\SampleScene 2. Notice t... Read more

0
votes
Fixed

Scene view control bar Effects toggle button is turned off when a new Sc...

Scene/Game View

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Jan 12, 2020

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Version/s: 2017.4, 2019.3.0f4, 2020.1

How to reproduce: 1. Create a new project or open an existing one 2. Add a new Scene tab (right-click on an existing Scene tab -> A... Read more

0
votes
Duplicate

Prefab is marked as unsaved if LayoutGroup components are attached to it...

Scene Management

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Jan 16, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

Steps to reproduce: 1. Open the attached project "case_1212004-PrefabBug.zip" 2. In the Project window open the Prefab "UIPrefabBug"... Read more

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