Search Issue Tracker
Duplicate
Votes
3
Found in
2019.3
2019.3.7f1
2020.2
Issue ID
1240384
Regression
No
[iOS] Force quitting Application while there is another view controller up causes the Application to crash
1. Open project in "AdMobCrash.zip"
2. Build for iOS
3. Open Xcode project and transfer Pods.xcodeproj to the root of Xcode project generated (check images attached) (Note 1)
4. Make sure your iOS device is connected to the internet
5. Deploy the project to iOS device
6. Press "Load Interstitial" Button
7. Press "Show Interstitial" Button after the Ad finishes loading
8. Minimize the Application using the button on your device (Important: Note 2)
Unexpected behavior: Crash occurs (full stack in edits)
Reproducible with: 2019.3.14f1, 2020.2.0a12
Could not test with 2018.4 because none of the scripts get recognized anymore
Devices tested:
Reproducible with:
VLNQA00310 iPad Pro 12.9 (iOS 13.4.1)
Not reproducible with:
VLNQA00204 iPhone 5C (iOS 13.3.3)
VLNQA00015, Samsung Galaxy Note8 (SM-N950W), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Notes:
1. Step 3 is needed to fix Linker errors in Xcode
2. This crash does not reproduce if the Application was minimized by dragging up from the bottom of the screen
Parts of stack:
* thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x2c)
...
* frame #44: 0x0000000102547e1c mowing`main(argc=<unavailable>, argv=<unavailable>) at main.mm:26:9 [opt]
frame #45: 0x0000000183c77800 libdyld.dylib`start + 4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selector gets stuck in UI if scroll is used while dragging
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
PatriciaBarnes
Dec 20, 2021 04:11
HTTPS://podologys.castos.com
filip-vondrasek
Sep 08, 2020 07:40
https://issuetracker.unity3d.com/issues/ios-unityframework-with-3rd-party-plugins-triggers-watchdog-termination-after-launch
SamiSdd
Aug 18, 2020 01:20
Where is the duplicate issue can't find it