Search Issue Tracker
Fixed
Votes
1
Found in [Package]
3.0.5
Issue ID
1248295
Regression
Yes
Gameobjects with regular Sprites and Sprite Skin are not added to the same Batch
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Above the Game View Window, enable "Stats"
4. In the Stats Window, inspect the number of Batches
Expected result: Gameobjects with regular Sprites and Sprite Skin are added to the same Batch
Actual result: Gameobjects with regular Sprites and Sprite Skin are not Batched together
Reproducible with: 2019.3.0b3, 2019.3.14f1, 2020.1.0b9, 2020.2.0a11 (3.0.5, 3.2.2)
Not reproducible with: 2018.4.23f1, 2019.3.0b2 (1.0.15-preview.1, 3.0.4)
Couldn't test with: 2017.4.40f1 (Package Manager does not exist)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Resolution Note:
Fixed in Unity 2020.2.0a15