Search Issue Tracker
Fixed
Votes
1
Found in [Package]
3.0.5
Issue ID
1248295
Regression
Yes
Gameobjects with regular Sprites and Sprite Skin are not added to the same Batch
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Above the Game View Window, enable "Stats"
4. In the Stats Window, inspect the number of Batches
Expected result: Gameobjects with regular Sprites and Sprite Skin are added to the same Batch
Actual result: Gameobjects with regular Sprites and Sprite Skin are not Batched together
Reproducible with: 2019.3.0b3, 2019.3.14f1, 2020.1.0b9, 2020.2.0a11 (3.0.5, 3.2.2)
Not reproducible with: 2018.4.23f1, 2019.3.0b2 (1.0.15-preview.1, 3.0.4)
Couldn't test with: 2017.4.40f1 (Package Manager does not exist)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Global Volume visual details are blurred when Tonemapping mode is set to any other than 'ACES'
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
Resolution Note:
Fixed in Unity 2020.2.0a15