Search Issue Tracker
Fixed
Votes
1
Found in [Package]
3.0.5
Issue ID
1248295
Regression
Yes
Gameobjects with regular Sprites and Sprite Skin are not added to the same Batch
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Above the Game View Window, enable "Stats"
4. In the Stats Window, inspect the number of Batches
Expected result: Gameobjects with regular Sprites and Sprite Skin are added to the same Batch
Actual result: Gameobjects with regular Sprites and Sprite Skin are not Batched together
Reproducible with: 2019.3.0b3, 2019.3.14f1, 2020.1.0b9, 2020.2.0a11 (3.0.5, 3.2.2)
Not reproducible with: 2018.4.23f1, 2019.3.0b2 (1.0.15-preview.1, 3.0.4)
Couldn't test with: 2017.4.40f1 (Package Manager does not exist)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Resolution Note:
Fixed in Unity 2020.2.0a15