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0
votes
Fixed

[iOS] [LWRP] Objects have rendering artefacts on top at different scales...

Package: Scriptable Render Pipeline Lightweight

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Mar 12, 2019

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Version/s: 4.1.0

How to reproduce:1. Download and open "ScaleRenderBug.zip"2. Make sure that LightWeightRenderPipelineAsset is added in ProjectSettin... Read more

1
votes
Fixed

Sprite Atlases are packed by entering Play Mode when Sprite Packer Mode ...

2D

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Mar 12, 2019

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Version/s: 2018.3.0a3, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

1. Open the attached 'sprite.zip' project2. Go to Project tab -> 'sprites' folder and duplicate some sprites (select sprite and p... Read more

0
votes
Fixed

[Scripting] InputActionAssetReference fields are untyped

Package: Input System

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Mar 12, 2019

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Version/s: 0.2.0-preview

From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/384 Repro:1. Download package and project at: https://github.c... Read more

0
votes
By Design

Async Method is still running in Edit mode when Play mode has been exited

Themes

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Mar 12, 2019

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Version/s: 2018.2.0b3, 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open the original project2. Navigate to Project -> Assets -> Scenes and open SampleScene3. Enter Play mo... Read more

0
votes
Fixed

Misleading error message about serialization when you open a project wit...

Serialization

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Mar 12, 2019

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Version/s: 2018.3.0a1, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

To reproduce:1. Open attached project2. See the error in the console: Failed to load 'path/SceneWithErrorOnYaml.unity' because it wa... Read more

0
votes
Fixed

[GPU PLM] Wide angle spotlights cause wrong indirect bounce color

Progressive Lightmapper

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Mar 12, 2019

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Version/s: 2018.3, 2019.2.0a7

Steps to reproduce: 1. Download the attached project2. Make sure that Spotlight - Red, Spotlight - Blue, and Spotlight - Green are e... Read more

0
votes
Fixed

[LWRP] Soft particles are rendered incorrectly if they collide with anot...

Package: Scriptable Render Pipeline Lightweight

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Mar 12, 2019

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Version/s: 5.3.0

To reproduce:1. Open attached project;2. Open "007 - Bandwidth" scene;3. Make sure HDR is enabled in PipelineAsset > Quality >... Read more

0
votes
Duplicate

[Alembic Importer] Alembic/Standard Shader not supported for LWRP

Package: Alembic Importer

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Mar 12, 2019

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Version/s:

The Alembic/Standard Shader (and possibly others) are seemingly incompatible with the Lightweight Render Pipeline. When importing an... Read more

7
votes
Fixed

Frame Debugger breaks Editor windows when cycling through drawcalls with...

Visual Effects - Legacy

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Mar 12, 2019

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Version/s: 2018.3.6f1, 2018.3.8f1, 2019.1.0b3, 2019.2.0a4

How to reproduce:1. Open user-submitted project (FrameDebuggerGlitch) and 'SampleScene' scene2. Check that the 'Dynamic Batching' op... Read more

0
votes
Fixed

[Profiler] Profiler chart doesn't scale anymore based on highest visible...

Profiling

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Mar 12, 2019

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Version/s: 2018.3.9f1, 2019.1.0b7, 2019.2.0a7

Steps to reproduce: 1. Create new project2. Open profiler and enter playmode- Notice that CPU profiler doesn't scale based on highes... Read more

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