Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2018.3
2019.2.0a7
Issue ID
1136304
Regression
No
[GPU PLM] Wide angle spotlights cause wrong indirect bounce color
Steps to reproduce:
1. Download the attached project
2. Make sure that Spotlight - Red, Spotlight - Blue, and Spotlight - Green are enabled in the Hierarchy
3. Navigate to the Lighting Settings window and bake the lighting using CPU lightmapper and observe the resulting lightmap
4. Now bake the scene using GPU lightmapper
5. Notice that the bounce color is predominantly red
Notes:
- Only reproduces with overlapping spotlights
- Only reproduces when spot angle is set beyond a certain threshold (usually beyond 105)
Forum thread : https://forum.unity.com/threads/gpu-lightmapper-preview.561103/page-7#post-4302229
Also 2 videos showing the same issue:
https://www.youtube.com/watch?v=GeqbpZmCbZs
https://www.youtube.com/watch?v=0ZBaS-hWZE8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
Add comment