Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2018.3
2019.2.0a7
Issue ID
1136304
Regression
No
[GPU PLM] Wide angle spotlights cause wrong indirect bounce color
Steps to reproduce:
1. Download the attached project
2. Make sure that Spotlight - Red, Spotlight - Blue, and Spotlight - Green are enabled in the Hierarchy
3. Navigate to the Lighting Settings window and bake the lighting using CPU lightmapper and observe the resulting lightmap
4. Now bake the scene using GPU lightmapper
5. Notice that the bounce color is predominantly red
Notes:
- Only reproduces with overlapping spotlights
- Only reproduces when spot angle is set beyond a certain threshold (usually beyond 105)
Forum thread : https://forum.unity.com/threads/gpu-lightmapper-preview.561103/page-7#post-4302229
Also 2 videos showing the same issue:
https://www.youtube.com/watch?v=GeqbpZmCbZs
https://www.youtube.com/watch?v=0ZBaS-hWZE8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
Add comment