Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
7
Found in
2018.3.6f1
2018.3.8f1
2019.1.0b3
2019.2.0a4
Issue ID
1136275
Regression
Yes
Frame Debugger breaks Editor windows when cycling through drawcalls with Dynamic Batching enabled
How to reproduce:
1. Open user-submitted project (FrameDebuggerGlitch) and 'SampleScene' scene
2. Check that the 'Dynamic Batching' option in Project Settings > Player is enabled
3. Open Window > Analysis > Frame Debugger and enable it
4. Cycle through the drawcalls
Expected result: no graphical glitches occur
Actual result: Editor windows start visually breaking
Reproducible with: 2018.3.6f1, 2018.3.9f1, 2019.1.0b3, 2019.1.0b7, 2019.2.0a4, 2019.2.0a8
Not reproducible with: 2017.4.23f1, 2018.3.5f1, 2019.1.0b2, 2019.2.0a3
Notes:
Issue does not reproduce when there is no 'Draw Dynamic' drawcall present
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Create Node window cannot be resized or moved after maximizing and reopening it
- [Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Profiles’ > Open Scene List
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
- ShaderGraph “Create Node” menu’s resize icon overlaps with the menu's scrollbar
- ShaderGraph “Create Node” menu’s Search bar's typing cursor is barely visible since it's black on a dark background
Add comment