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Fixed in Unity 2018.3

Votes

7

Found in

2018.3.8f1

Issue ID

1136275

Regression

Yes

Frame Debugger breaks Editor windows when cycling through drawcalls with Dynamic Batching enabled

Shuriken

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Priority: 2Necessary for shipping a final release

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Severity: 2Core functionality majorly impacted

How to reproduce:
1. Open user-submitted project (FrameDebuggerGlitch) and 'SampleScene' scene
2. Check that the 'Dynamic Batching' option in Project Settings > Player is enabled
3. Open Window > Analysis > Frame Debugger and enable it
4. Cycle through the drawcalls

Expected result: no graphical glitches occur
Actual result: Editor windows start visually breaking

Reproducible with: 2018.3.6f1, 2018.3.9f1, 2019.1.0b3, 2019.1.0b7, 2019.2.0a4, 2019.2.0a8
Not reproducible with: 2017.4.23f1, 2018.3.5f1, 2019.1.0b2, 2019.2.0a3

Notes:
Issue does not reproduce when there is no 'Draw Dynamic' drawcall present

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