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[Android][2017.4] Editor doesn't update NDK's directory until the projec...
Repro steps:1. Create a new project and switch build target to Android and Scripting Backend to IL2CPP2. In Preferences -> Extern... Read more
[Android] WorldSpaceViewDir produces zero values when distant from camer...
To reproduce:1. Open attached project "WaterShaderTest_Unity.zip"2. Build and Run on Android3. While in application, observe the scr... Read more
[Burst] "Unexpected error while processing instruction" error when burs...
Steps to reproduce:1. Open user-supplied project2. Enter Play mode Expected: no errors in the Console windowActual: errors appear in... Read more
[iOS]Player crashes when Setting XR and ARKit Requirement to Optional an...
How to reproduce:1. Open the attached ARTest.zip project2. Go to Menu bar-> Edit-> Project Settings-> XR-> ARKit set the... Read more
Crash on RendererScene::SceneAfterCullingOutputReady when using GameObje...
How to reproduce:1. Open the Scene "reproduction" in the attached "case_1170742.zip" Unity project2. Enter Play Mode and wait3. Obse... Read more
Having the custom brush menu open with custom brush texture set to "none...
For Raise or Lower Terrain, only the last click will undo. The rest won't. Repro steps:1. Open SampleScene2. Select the terrain3. Ch... Read more
Prefab property's displayed value does not update when modified by a script
How to reproduce:1. Open attached 'project-1170729.zip' project2. In Hierarchy window select 'Box' and inspect its ID value3. In Ass... Read more
[Terrain] Clicking on "Terrain Settings" throws NullReferenceException
"NullReferenceException: Object reference not set to an instance of an object UnityEditor.TerrainInspector.ShowRenderingLayerMask (S... Read more
Custom Inspectors OnDisable still called after Asset has been deleted
Discovered in case 1158222. Steps to Reproduce : Download the attached project Open the InspectorWindow and ensure it remains visibl... Read more
Post playback state of an Activation Track does not trigger when another...
How to reproduce:1. Open the attached project "1170716.zip"2. Enter Play mode3. Click the button in the scene Expected result: All S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
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- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings