Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0f2
2019.2
2019.3
2020.1
Issue ID
1156062
Regression
No
Lightmap is black on a built project when it is set from lightmapcolor
To reproduce:
1. Open attached project
2. Build and run the project
3. Notice how the scene is black
Actual result: The lightmap is black when it is built to platform
Expected result: The lightmap should be visible, not black
Reproduced with:
2019.2.17f1; 2020.1.0a18
Can not check on 2017.4; 2018.4 due to package errors.
Note: Happens on Mobile and Standalone
Can not reproduce on Editor
Player log attached
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch
- [WebGPU] error with compute shader and read-only RWTexture
- Capacity-size memory is copied instead of Length-size when using UnsafeUtility.memCpy()
- Console displays "SerializedObjectNotCreatableException: Object at index 0 is null" error during Unity theme change while "Tile Palette" window is opened
Resolution Note (2020.1.X):
This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production, please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.