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[Android] Crash in java.lang.UnsatisfiedLinkError when application locat...
To reproduce:1. Open an attached project or create a new one2. In player settings change:GPU skinning to FalseScripting backend: IL2... Read more
Double clicking error in the Console does not open script in code editor...
How to reproduce:1. Download and extract user's "DebugConsoleOpenWith.zip" and "LocalPackage.zip" attachments2. Delete prefix "case_... Read more
[VCS] Reverting Unchanged causes a reimport
Reproduction steps:1. Download the "VCSBug" project to your preferred workspace and open it2. Connect it to Perforce3. Add and submi... Read more
Moving files in local packages causes them to be renamed to lowercase wh...
How to reproduce:1. Open the "Rename_Repro.zip" project2. In Project view, Select Packages > Custom Package > Script > Edit... Read more
Saving a Prefab in Prefab View takes longer in ADB v2 compared to ADB v1
Reproduction steps:1. Open the attached project named Case_11813422. Open the Grid Prefab Asset in Prefab View3. Paint or Edit the T... Read more
[HDRP] HDRP/Lit shader produces null reference errors when emissive text...
Reproduction steps: 1) Open any project with 7.0.1 + HDRP version2) Create a new material3) Switch shader to HDRP\Unlit4) In emissiv... Read more
[VCS] Changes to the Audio Mixer can be made without checking out the asset
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Create a new Audio Mixer... Read more
"AssetBundle.LoadAsset" race condition with "AssetBundle.Unload"
Reproduction steps:1. Open "AssetLoadSample2018LTS.zip" project2. "Expansion" -> "Build AssetBundleData"3. Build & Run (More ... Read more
[VCS] NullReference exceptions thrown when selecting Assets in the VCS W...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Open the VCS Window (Pro... Read more
Missing Profiler.EndSample errors appear after switching profiling target
How to reproduce:1. Create a new Unity project2. Build and Run with Autoconnect profiler enabled in Build Settings on an Android dev... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS