Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.2.X, 2021.1.X
Votes
2
Found in
2018.1.0a5
2018.2.0f2
2018.4
2019.3
2020.1
2020.2
Issue ID
1063640
Regression
No
Textures do not work with a specific compression format when setting texture size to 1024 and padding 2
To reproduce:
1. Open attached project
2. Open SampleScene
3. Select TestScript in the hierarchy
4. Notice that size=1024, padding=2
5. Press Play (You can see only the red rectangle)
6. Stop scene and change padding of TestScript to 0
7. Press Play. You can see distorted rectangles.
8. Stop scene. Then change the padding of TestScript to 16
9. You can see correctly combined texture which contains square red, green, blue rectangles.
Actual result: padding =2 doesn't work correctly when textures are compressed with RGB Compressed ETC 4 bits format.
Expected result: padding =2 should work correctly when textures are compressed with RGB Compressed ETC 4 bits format.
Reproducible with: 2018.1.0a5, 2018.4.18f1, 2019.3.4f1, 2020.1.0a25, 2020.2.0a1
Not reproducible: 2017.4.37f1, 2018.1.0a4
Note: This issue happens only if textures are compressed with RGB Compressed ETC 4 bits format.
When setting a texture size to 512, padding = 2 works fine.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
Resolution Note (fix version 2019.4):
Fixed in 2019.4.19f1