Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.3.0b4
2018.2.0f2
Issue ID
1063502
Regression
Yes
Vertical Scrollbar constantly changes Value when is used with Scroll View and is active in a Scene
How to reproduce:
1. Download and open attached "Scrollbar" project
2. Open Scene "Main"
3. Select "Scrollbar Vertical" object in Hierarchy under "Internet View"
Expected result: Scrollbar Value property is staying the same
Actual result: Scrollbar Value property is constantly changing from 0 to 1
Reproduces with: 2017.3.0b4, 2017.4.8f1, 2018.1.9f1, 2018.2.1f1, 2018.3.0a6
Does not reproduce with: 2017.1.5f1, 2017.2.3p2, 2019.1.0a2
Notes: In all versions (2017.1 - 2018.3) it is unable to deactivate Scrollbar in the Inspector.
From version 2018.2.0a1 this rapid Scrollbar Value change causes Editor to constantly register changes in the Scene (e.g. saving a Scene always shows there are new changes made to the current Scene).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException is thrown and Blur Radius value reverts when saving after modifying Blur Radius and another property in UI Builder
- New Hierarchy window does not ping the GameObject when using PingObject(this)
- "The referenced script (Unknown) on this Behaviour is missing!" warning is thrown when enabling/disabling the "Deep Profile" in the Play Mode
- Not compatible with UITK Materials can be assigned in the UI Builder
- "ArgumentOutOfRangeException" is thrown when selecting a transition to an animation shorter than 3 frames with "Loop Time" enabled
Add comment