Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
Issue ID
1063505
Regression
No
Problem recording custom components
Bug coming from @metroidsnes in the forum:
https://forum.unity.com/threads/feedbacks-for-experimental-feature-gameobjectrecorder-2017-1.467852/page-3#post-3570587
-------
Hi, I have some problems with recording custom components.
1. Recording does not always work
2. Custom component order on the target gameobject influence which component is recorded
All this is visible on the video. First I try to record the component which I could record before but this time it doesn't work. Then I change component order on the gameobject to show that other component is recorded than the one binded. At the end I revert the component order and the component which wasn't recorded previously, now works.
Video: https://www.youtube.com/watch?v=m7azgTN8lSk
Project: https://1drv.ms/u/s!ApyPqduXdyo-kqRN3ebkAyO2N_hbgg
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
Add comment