Search Issue Tracker
Duplicate
Votes
1
Found in
2018.1.0f2
Issue ID
1063333
Regression
No
Animator Optimize Transform Hierarchy optimizes transform incorrectly when using generated skinned mesh renderer
How to reproduce:
1. Open user's project
2. Press Play
3. Select "Combined Skinned Meshes" in the Hierarchy
4. In the Inspector, find Animator component, right click on "Animator" and select "Optimize Transform Hierarchy"
Expected result: Transform Hierarchy optimizes correctly.
Actual result: Transform Hierarchy does not optimize correctly.
Reproducible with - 2018.3.0a5, 2018.2.1f1, 2018.1.9f1, 2017.4.8f1, 2017.2.3p2, 2017.1.4p2
Comments (1)
-
gostavee
Feb 04, 2020 20:58
Same with me
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
This is a duplicate of issue #819713