Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0a6
Issue ID
1063412
Regression
No
[iOS] iPhone X "RenderTexture.Create failed: requested size is too large." error on Gles2 Graphics API
Steps to reproduce:
1) Download attached project and open in Unity
2) Make sure Gles2 is set in the Player Settings
3) Build and Run "ExampleScene-Player" scene on a device
4) Observe white screen and error message printed in the logs:
RenderTexture.Create failed: requested size is too large.
UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightPipeline:Render(ScriptableRenderContext, Camera[])
Expected result: Scene should be rendered, models should be visible
Actual result: White screen
Reproduced with:
2018.3.0a5, 2018.3.0a6
Device under testing:
000069 iPhone X
Lightweight render pipeline version: 3.0.0
Not reproduced using Gles3 or Metal graphics APIs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Please set Render Scale in LWSRP asset file to a lower value until you see the expected result.
OpenGLES2 doesn't support textures bigger sizes on iOS (max RenderTexture size is 4096 due to OpenGLES2 limitations)