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Votes
0
Found in
2018.3.0a6
Issue ID
1063412
Regression
No
[iOS] iPhone X "RenderTexture.Create failed: requested size is too large." error on Gles2 Graphics API
Steps to reproduce:
1) Download attached project and open in Unity
2) Make sure Gles2 is set in the Player Settings
3) Build and Run "ExampleScene-Player" scene on a device
4) Observe white screen and error message printed in the logs:
RenderTexture.Create failed: requested size is too large.
UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightPipeline:Render(ScriptableRenderContext, Camera[])
Expected result: Scene should be rendered, models should be visible
Actual result: White screen
Reproduced with:
2018.3.0a5, 2018.3.0a6
Device under testing:
000069 iPhone X
Lightweight render pipeline version: 3.0.0
Not reproduced using Gles3 or Metal graphics APIs
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Resolution Note:
Please set Render Scale in LWSRP asset file to a lower value until you see the expected result.
OpenGLES2 doesn't support textures bigger sizes on iOS (max RenderTexture size is 4096 due to OpenGLES2 limitations)