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[Scriptable BuildPipeline] Preview Animation Clips are included in Asset...
Reproduction steps:1. Open "Project.zip" project2. "Window" -> "AssetBundle Browser"3. Build Asset Bundles4. Inspect the Asset Bu... Read more
VideoPlayer skips first frames when transcode is disabled on Windows
How to reproduce:1. Open the attached project ("1190020.zip") using the EnvIronman VM (more information in Edit).2. Enter Play mode3... Read more
[iOS] Unity Player does not respect the "Mute Other Audio Sources" toggl...
How to reproduce:1. Download attached project “AudioTest_20183f2.zip" and open in Unity2. Open “SampleScene” scene3. Make sure that ... Read more
OnTriggerEnter, OnTriggerStay, OnTriggerExit do not work when both Colli...
Reproduction Steps:1. Open project in "1189965Repro.zip"2. Notice how (Cube and Sphere) & (Cylinder and sphere) collide with eac... Read more
GameObject with SpringJoint2D component isn't affected by RigidBody2D Ma...
How to reproduce:1. Open the attached project ("case_1189951-Project.zip")2. Open the SampleScene in the Scenes folder3. Enter the P... Read more
[CPU PLM] Cast Shadow flags in the Mesh Renderer Component are ignored
Steps to reproduce: 1. Download EnterTheRoom project2. Open HDRITest01 scene (Assets > _Project > Scenes > TestScenes)3. Ma... Read more
SerializeReference crash when editing array with polymorphic data and on...
To reproduce:1. Open attached project ("case_1189933.zip")2. Select "CrashObject" Game Object from Hierarchy window3. In the Inspect... Read more
[SerializeReference] Self-referencing fields are not serialized when cre...
How to reproduce:1. Open the user attached project using the EnvIronman VM2. Go to Assets -> Create -> FlowNodeBug in the top ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject