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Division line in "Project Settings" window moves during its docking
Steps to reproduce: Open or create a project Go to the "Project Settings" window Dock it next to the "Game" window Or Open or create... Read more
Asset Database warning is being logged continuously when creating a scri...
Reproduction steps: 1. Open the attached project “ReproProject“2. Open Shortcuts Window via Unity → Shortcuts… for Mac or Edit → Sho... Read more
Unique Bundle IDs are not referenced when the "Bundle Naming Mode" is se...
Steps to reproduce:1. Open the attached “UpdateCatalogTest.zip“ project2. Enable Hosting from the Addressable Hosting Window3. Selec... Read more
An error 'AssertionException: Assertion failure. Value was False' is dis...
Steps to reproduce: Create any new project or open an existing one Go to: Assets -> Create -> UI Toolkit -> UI Document Ple... Read more
Burst error BC1003 is thrown when Burst compiles
How to reproduce:1. Open the “IN-91465_repro“ project2. Observe the Console Expected result: Errors are not thrownActual result: BC1... Read more
The Quad Composition Layer is not showing on Quest 2 when the Texture Ty...
How to reproduce:1. Open the attached project "QuadCompositionLayer.zip"2. Switch Platform to Android3. Build And Run on Meta Quest ... Read more
Error "BlendTreeWorkspace is NULL" spammed in the Console when entering ...
Steps to reproduce: Open the attached Project Open Scene "EnemiesShowcase" Open the Animator "LurkerController" Enter Play Mode In t... Read more
"Process VFXCamera Command" column is displayed in the "Render Graph Vie...
Reproduction steps:1. Open the attached "repro_IN-91880" project2. Open the "Assets/Scenes/SampleScene.unity" Scene3. Open the “Rend... Read more
Crash on ApiGLES::ClearBufferSubData when running the Player a second ti...
How to reproduce:1. Open the attached project "CrashTest.zip"2. Build And Run the project on Meta Quest 23. Exit the Player on the d... Read more
INVALID_ENUM warning is thrown in WebGL Player when building an empty scene
How to reproduce:1. Open a new URP project2. Navigate to File → Build Settings4. Select the WebGL platform and press Build and Run5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open