Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
2022.3.56f1
6000.0.35f1
6000.1.0b3
6000.2.0a1
Issue ID
UUM-93243
Regression
No
Crash on ApiGLES::ClearBufferSubData when running the Player a second time on Meta Quest 2
How to reproduce:
1. Open the attached project "CrashTest.zip"
2. Build And Run the project on Meta Quest 2
3. Exit the Player on the device
4. Run the "CrashTest" Build on the device
Reproducible with: 2022.3.56f1, 6000.0.35f1, 6000.1.0b3
Reproducible on these devices:
Oculus (Quest 2), Android 12.1, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
First few lines of stack trace:
ApiGLES::ClearBufferSubData(unsigned int, gl::BufferTarget, long, long)+164
BufferManagerGLES::AcquireBuffer(unsigned long, DataBufferGLES::BufferUsage, GfxBuffer*, bool)+580
GfxDeviceGLES::UpdateComputeConstantBuffers(unsigned int, ConstantBufferHandle*, unsigned int, unsigned long, unsigned char const*, unsigned int const*, unsigned int const*, int const*)+596
GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&)+10704
GfxDeviceWorker::RunExt(ThreadedStreamBuffer&)+84
GfxDeviceWorker::Run()+140
GfxDeviceWorker::RunGfxDeviceWorker(void*)+4
Thread::RunThreadWrapper(void*)+1184
__pthread_start(void*)+204
__start_thread+64
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input from the "Backslash" key is not detected in the Web Player when using the Japanese 106/109 key keyboard
- High "Total" value of the "TerrainManager.CullAllTerrains" when generating terrain
- UI Layout rebuild triggered by a rounding error when using TextMesh Pro
- Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
- Script icon Gizmos cause lag/performance issues in Scene view even when the Scene Camera is not pointed at Gizmos
Add comment