Search Issue Tracker
Fixed
Fixed in 6000.0.42f1, 6000.1.0b10, 6000.2.0a6
Votes
0
Found in
6000.0.34f1
6000.1.0b2
6000.2.0a1
Issue ID
UUM-93130
Regression
Yes
Asset Database warning is being logged continuously when creating a script in an embedded package
Reproduction steps:
1. Open the attached project “ReproProject“
2. Open Shortcuts Window via Unity → Shortcuts… for Mac or Edit → Shortcuts… for Windows
3. For the action “Create Empty C# Script“, assign any shortcut (for example option + n for Mac)
4. Using the assigned shortcut, create a script in the Packages/Package Example/Runtime directory (or any embedded Package directory)
5. Observe the result in the Console Window
Expected result: Script is created successfully, no warnings are shown
Actual result: After creating a new script using the shortcut, a warning pops up in the console that is being logged continuously unless the project is reopened
Reproducible in: 2023.2.0a17, 6000.0.34f1, 6000.1.0b2
Not reproducible in: 2021.3.47f1, 2022.3.56f1, 2023.2.0a16
Reproducible on: macOS 15.2 (M1 Pro), Windows 10
Not reproducible on: No other environments tested
Notes:
- Warning can be stopped from getting logged constantly if any of the created scripts are deleted
- Sometimes the warnings can stop logging by themselves
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment