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Opening reference for Render Pipeline Converter links to documentation f...
Steps to reproduce: Open a Unity URP Project Open the Render Pipeline Converter via Window > Rendering > Render Pipeline Conve... Read more
Default Value of ShaderGraph Color property is 0 by default
How to reproduce:1. Create a new Unity Project2. In the project window, right-click -> Create -> Shader Graph -> Blank Shad... Read more
Shader Graph Asset icon is blurry in the 4K monitors
How to reproduce:1. Create a new Unity Project2. In the project window, right-click -> Create -> Shader Graph -> Blank Shad... Read more
[URP] When Rendering Layers are enabled, the DepthNormalPrepass is enabl...
Steps to reproduce:1. Open the attached user's project "Test-2022-3-47f1.zip"2. Navigate to "Assets/URP-HighFidelity-Renderer.asset"... Read more
Shader Graph Blackboard "plus" sign is not centered within the button
How to reproduce:1. Create a new Unity Project2. In the project window, right-click -> Create -> Shader Graph -> Blank Shad... Read more
TileMap Palette preview flickers when scaled
Steps to reproduce: Open the attached project "tilemapscaling.zip" Go to Window>2D>Tile Palette Grab the bottom border of the ... Read more
Behavior component throws null reference errors and the graph is broken ...
Steps to reproduce: Create and open an empty project Install com.unity.behavior Create and open a behavior graph (Assets > Create... Read more
Build process only shows Initializing when building for Android
How to reproduce:1. Create a new project2. Switch the Build Platform to Android3. Build the project Expected result: Running process... Read more
The Scene is marked as dirty when navigating Hierarchy by using arrow keys
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/moneypig 3.unity” Scene3. Select the first Ga... Read more
NullReferenceException in ScreenSpaceAmbientOcclusion.AddRenderPasses af...
Steps to reproduce: Open attached project Open Window > Asset Management > Addressables > Groups In Addressables Groups win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open