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HDRP Package to version 7.1.2 do not compile
How to Reproduce: 1. Create a new Unity HDRP Project 2. Open Package Manager and update High Definition RP package to 7.1.2 3. Obser... Read more
“Shape” Module Texture not updating in the Game View when changing the “...
How to reproduce: 1. Open the attached user project 2. Open the Scene “Bug Report Demo“ (Assets/_Project/Scenes) 3. Enter Play Mo... Read more
[URP] [LWRP] Multiple Spotlights affect each other's shadows when close ...
Reproduction steps: 1. Open project in "URP2020.1.0a9Repro.zip" 2. Open "SampleScene.unity" 3. There are 2 Spotlights "SPLBlue" and ... Read more
Crash on UnityEngine.Profiling.Profiler:BeginSampleImpl when calling Pro...
How to reproduce: 1. Open attached project "profiler-test.zip" 2. Open "ReproductionScene" scene 3. Enter Play Mode Expected result... Read more
[Code Coverage] Generating report does not open the directory with repor...
Steps to reproduce: 1. Open attached project by running launching editor with "-enabledCodeCoverage -coverageResultsPath ./cov-res"... Read more
Resources.Load<Sprite>() crashes on Sprite::GetRenderData() when there i...
How to reproduce: 1. Open attached project 2. Open Window > General > Test Runner 3. Press Run All Reproducible with: 2019.3.0a1 No... Read more
Not informative compute shader error reporting
On purpose there is some kind of error in a compute shader. In the editor the error message is a bit "laconic". It should be more ex... Read more
[Input System] OnPointerEnter called twice on Android
OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more
Mono Memory not being released when instantiating and destroying objects...
Steps to reproduce: 1. Open the attached “CleanProj_6000.0.zip” project 2. Build the project for WebGL 3. Observe the Mono memory... Read more
UIToolkit Inspector fields alignment regression
1. What happened Value fields are no longer aligned properly for nested data structures when using UIToolkit for default inspectors ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL