Search Issue Tracker
Fixed
Fixed in 2023.1.0a13
Votes
0
Found in
2020.3.39f1
2021.3.8f1
2022.1.14f1
2022.2.0b6
2023.1.0a8
Issue ID
UUM-13054
Regression
No
“Shape” Module Texture not updating in the Game View when changing the “Shape” Module Texture to different procedurally generated Textures
How to reproduce:
1. Open the attached user project
2. Open the Scene “Bug Report Demo“ (Assets/_Project/Scenes)
3. Enter Play Mode
4. Click on the “Particles“ GameObject in the Hierarchy
5. Move the “Dissolve“ slider located in the Inspector (In the “ParticleSystemRenderTextureEmitter” Script Component)
Expected result: The “Particles“ Particle System in the Game View is updated correctly when changing values with the “Dissolve“ slider
Actual result: The “Particles“ Particle System in the Game View is not updated correctly when changing values with the “Dissolve“ slider
Reproducible with: 2020.3.39f1, 2021.3.8f1, 2022.1.14f1, 2022.2.0b6, 2023.1.0a8
Reproduced on: macOS (12.5)
Note: The Procedural Clip Mask in the Game View gets updated when the “assignTextureToShapeModuleEveryFrame” gets checked (In the “ParticleSystemRenderTextureEmitter” Script Component)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment