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Fixed
Fixed in 2023.1.0a13
Unknown (hidden) 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X
Votes
0
Found in
2020.3.39f1
2021.3.8f1
2022.1.14f1
2022.2.0b6
2023.1.0a8
Issue ID
UUM-13054
Regression
No
“Shape” Module Texture not updating in the Game View when changing the “Shape” Module Texture to different procedurally generated Textures
How to reproduce:
1. Open the attached user project
2. Open the Scene “Bug Report Demo“ (Assets/_Project/Scenes)
3. Enter Play Mode
4. Click on the “Particles“ GameObject in the Hierarchy
5. Move the “Dissolve“ slider located in the Inspector (In the “ParticleSystemRenderTextureEmitter” Script Component)
Expected result: The “Particles“ Particle System in the Game View is updated correctly when changing values with the “Dissolve“ slider
Actual result: The “Particles“ Particle System in the Game View is not updated correctly when changing values with the “Dissolve“ slider
Reproducible with: 2020.3.39f1, 2021.3.8f1, 2022.1.14f1, 2022.2.0b6, 2023.1.0a8
Reproduced on: macOS (12.5)
Note: The Procedural Clip Mask in the Game View gets updated when the “assignTextureToShapeModuleEveryFrame” gets checked (In the “ParticleSystemRenderTextureEmitter” Script Component)
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