Search Issue Tracker
"Volumetric Samples Scene" hard to navigate in the Play Mode
How to reproduce: 1. Create a new HDRP project 2. Go to Window -> Package Management -> Package Manager (Window -> Package Manager... Read more
[Performance][SkinnedMesh] (Rendering.UpdateDirtyRenderers) Skinned mesh...
After few tests I found out the more skinned mesh renderers you have the more method Rendering.UpdateDirtyRenderers cost your cpu po... Read more
Crash when dragging an Asset imported using ScriptedImporter which attac...
How to reproduce: 1. Open the attached project("case_1187558") 2. Drag the "Test" asset from the Assets to the Scene Reproducible w... Read more
[Visual Effect Graph] Transition between two Blocks is not selected when...
Transition between two Blocks from the Visual Effect Graph is not getting selected when they are kept closer to each other, it gets ... Read more
Changing scale of Tree prefab instance (in scene) and then undo/redo cha...
Tree Creator trees Repro Steps: 1. Create new project 2. Create a Tree object via GameObject -> 3D Object -> Tree 3. Create a Terra... Read more
NavMeshSurface has visual artifacts/clipping when using Physics Collider...
How to reproduce: 1. Open attached project "BugRepro_4.zip" and scene "Dungeon" 2. In Hierarchy window, select "Floor" object 3. In... Read more
Only one GPU is available to select as the "GPU Baking Device" when two ...
Steps to reproduce: 1. Open the attached project “IN-14135.zip“ 2. Open Window > Rendering > Lighting > Workflow Settings 3. Enab... Read more
Editor performance degrades when adding more Sprites to the Tilemap and ...
How to reproduce: 1. Open the user attached "BugExample.zip" project 2. Enter the "SampleScene" Scene found in the Assets/Scenes fol... Read more
[Android] AdaptivePerformanceManager.Update() causes GC Allocations
Steps to reproduce: 1. Create a new empty 3D project. 2. In Build Settings, switch the target platform to Android. 3. Using Packa... Read more
x, y, z, w values of HDR color are added to the timeline of Animation wi...
x, y, z, w values of HDR color are added to the timeline of Animation window when HDR color property is added via Mesh Renderer and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The audio is muted after returning back to the app when recording the screen
- Light 2D component documentation button leads to a page that does not exist when the documentation button is pressed in the Light 2D component
- [Usability] Context name is difficult to read in Inspector when Editor theme is set to Light
- Offset rendering occurs when drawing a custom ImmediateModeElement
- Graph Inspector and Triangle button icons are poorly visible in Light Editor theme