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Calling EditorWindow.Repaint in Update() or OnInspectorUpdate() causes t...
To reproduce: 1. Open project "zzzzzzzzz" 2. Open Window > ToolTip Test 3. Observe as tooltips appear inconsistently 4. Open "ToolTi... Read more
[PrePassDeferred|Clear] Two cameras with deferred lighting cause fps cam...
To reproduce: 1. Open project flashover 2. Open scene Grease1 3. Enter play mode 4. At first everything works fine, but after 20-30 ... Read more
OnRenderImage breaks batching for shadow caster/collector
I found that using OnRenderImage with shadow will breaks shadow batching in Unity 4.2. I attach a post-processing script to camera.... Read more
Crashed after switching to DX11 mode in Bootcamp demo project
Download and import the Bootcamp demo project from the Asset Store. Go to Player Settings and check the DirectX 11 mode. You will be... Read more
hideFlag.DontSave crashes the editor
Could reproduce on version 4.3.0a5 (796335dfc9e5). To reproduce: - Open attached project - Select "Click Me" > "Produce a scene" i... Read more
Shadows from forward rendering path appear wrong on render texture
To reproduce: 1. Open project "New Unity Project 4" 2. Open scene "scene" 3. Enter play mode 4. On scene view, move the lower plane ... Read more
CalculatePath() is a static function on NavMesh
CalculatePath() is a static function on NavMesh. Example in docs for NavMesh.CalculatePath() does not represent this -- code sample... Read more
Nature/Terrain/Bumped Specular shader causes texture to have a weird bor...
To reproduce: 1. Open "new unity project 5" 2. Open scene "test" 3. Notice how in scene view the grass circles are different (one wi... Read more
Changing vsync before resolution causes program to remain windowed
To reproduce: 1. Open project "Unity_fullscreen_test" 2. Open scene "test" 3. Build & Run as PC, Mac & Linux standalone 4. Make sure... Read more
When in framing+locking, if you drag object outside sceneview, the locki...
1. Create a sphere in project 2. Lock and frame it with SHIFT+F 3. Start dragging the sphere into another position 4. Notice how the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup