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0
votes
Fixed

Calling EditorWindow.Repaint in Update() or OnInspectorUpdate() causes t...

IMGUI

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Aug 24, 2013

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Version/s: 4.2.0f4

To reproduce: 1. Open project "zzzzzzzzz" 2. Open Window > ToolTip Test 3. Observe as tooltips appear inconsistently 4. Open "ToolTi... Read more

0
votes
Fixed

[PrePassDeferred|Clear] Two cameras with deferred lighting cause fps cam...

Image Effects

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Aug 23, 2013

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Version/s: 4.2.0f4

To reproduce: 1. Open project flashover 2. Open scene Grease1 3. Enter play mode 4. At first everything works fine, but after 20-30 ... Read more

0
votes
Fixed

OnRenderImage breaks batching for shadow caster/collector

Camera

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Aug 23, 2013

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Version/s: 4.2.0f4

I found that using OnRenderImage with shadow will breaks shadow batching in Unity 4.2. I attach a post-processing script to camera.... Read more

0
votes
Fixed

Crashed after switching to DX11 mode in Bootcamp demo project

Graphics - General

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Aug 22, 2013

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Version/s: 4.3.0a4

Download and import the Bootcamp demo project from the Asset Store. Go to Player Settings and check the DirectX 11 mode. You will be... Read more

0
votes
Fixed

hideFlag.DontSave crashes the editor

Assets Management

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Aug 22, 2013

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Version/s: 4.1.2f1

Could reproduce on version 4.3.0a5 (796335dfc9e5). To reproduce: - Open attached project - Select "Click Me" > "Produce a scene" i... Read more

0
votes
Fixed

Shadows from forward rendering path appear wrong on render texture

Graphics - General

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Aug 22, 2013

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Version/s: 4.2.0f4

To reproduce: 1. Open project "New Unity Project 4" 2. Open scene "scene" 3. Enter play mode 4. On scene view, move the lower plane ... Read more

0
votes
Fixed

CalculatePath() is a static function on NavMesh

Docs - Scripting Reference

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Aug 22, 2013

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Version/s: 4.3.0a4

CalculatePath() is a static function on NavMesh. Example in docs for NavMesh.CalculatePath() does not represent this -- code sample... Read more

0
votes
Fixed

Nature/Terrain/Bumped Specular shader causes texture to have a weird bor...

Shaders

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Aug 22, 2013

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Version/s: 4.2.0f4

To reproduce: 1. Open "new unity project 5" 2. Open scene "test" 3. Notice how in scene view the grass circles are different (one wi... Read more

0
votes
Fixed

Changing vsync before resolution causes program to remain windowed

Graphics - General

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Aug 22, 2013

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Version/s: 4.2.1f2

To reproduce: 1. Open project "Unity_fullscreen_test" 2. Open scene "test" 3. Build & Run as PC, Mac & Linux standalone 4. Make sure... Read more

0
votes
Fixed

When in framing+locking, if you drag object outside sceneview, the locki...

Editor - Other

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Aug 22, 2013

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Version/s:

1. Create a sphere in project 2. Lock and frame it with SHIFT+F 3. Start dragging the sphere into another position 4. Notice how the... Read more

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