Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
Issue ID
559012
Regression
No
When in framing+locking, if you drag object outside sceneview, the locking will break
1. Create a sphere in project
2. Lock and frame it with SHIFT+F
3. Start dragging the sphere into another position
4. Notice how the sceneview automatically reframes the object on mouseup
5. Now drag the sphere all the way outside the entire scene view window borders
5. Notice that the camera locking doesn't work anymore
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment