Search Issue Tracker
Fixed
Votes
0
Found in
4.2.0f4
Issue ID
559069
Regression
No
Nature/Terrain/Bumped Specular shader causes texture to have a weird border when intersecting with another texture
To reproduce:
1. Open "new unity project 5"
2. Open scene "test"
3. Notice how in scene view the grass circles are different (one with some sort of border and one without. These are the same textures, just different brush slots)
Note: this seems to occur since the 5th terrain texture when using Nature/Terrain/Bumped Specular shader. The issue does not reproduce when using vertex lit rendering path.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment