Search Issue Tracker
Fixed
Votes
0
Found in
4.2.0f4
Issue ID
559069
Regression
No
Nature/Terrain/Bumped Specular shader causes texture to have a weird border when intersecting with another texture
To reproduce:
1. Open "new unity project 5"
2. Open scene "test"
3. Notice how in scene view the grass circles are different (one with some sort of border and one without. These are the same textures, just different brush slots)
Note: this seems to occur since the 5th terrain texture when using Nature/Terrain/Bumped Specular shader. The issue does not reproduce when using vertex lit rendering path.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment