Search Issue Tracker
Fixed
Votes
0
Found in
4.2.0f4
Issue ID
559069
Regression
No
Nature/Terrain/Bumped Specular shader causes texture to have a weird border when intersecting with another texture
To reproduce:
1. Open "new unity project 5"
2. Open scene "test"
3. Notice how in scene view the grass circles are different (one with some sort of border and one without. These are the same textures, just different brush slots)
Note: this seems to occur since the 5th terrain texture when using Nature/Terrain/Bumped Specular shader. The issue does not reproduce when using vertex lit rendering path.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGL][Android] Corrupt header when connecting via IP
- Editor and Android Player hangs/freezes when repeatedly Loading/Unloading AssetBundle in Vulkan
- Selecting a Material for HDRP Decal Projector in the Inspector window spams errors in the Console
- Expanded Asset Preview Box moves/hides when creating new Asset in Project window
- Player crashes on Meta Quest with "/apex/com.android/runtime/lib64/bionic/libc.so" when using OpenXR Plugin in a specific project
Add comment