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Fixed in 5.0.1

Votes

0

Found in

4.2.0f4

Issue ID

559254

Regression

No

OnRenderImage breaks batching for shadow caster/collector

Camera

-

I found that using OnRenderImage with shadow will breaks shadow batching in Unity 4.2.

I attach a post-processing script to camera. It only contains a simple
OnRenderImage method which only do Graphics.Blit(source, destination).

When the post-processing script is disabled and hard-shadow is enabled, # of draw calls is 9.
However, when the post-processing script and hard-shadow are both enabled, # of draw calls becomes 70.

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