Search Issue Tracker
Fixed in 5.0.1
Votes
0
Found in
4.2.0f4
Issue ID
559254
Regression
No
OnRenderImage breaks batching for shadow caster/collector
I found that using OnRenderImage with shadow will breaks shadow batching in Unity 4.2.
I attach a post-processing script to camera. It only contains a simple
OnRenderImage method which only do Graphics.Blit(source, destination).
When the post-processing script is disabled and hard-shadow is enabled, # of draw calls is 9.
However, when the post-processing script and hard-shadow are both enabled, # of draw calls becomes 70.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Add comment